Binoculars – Zenith Tempest

binoculars zenith tempest.thumb

Made these binoculars for a GAP assignment at Howest DAE.Modelled in 3ds Max using the proboolean-workflow, textured in Substance Painter

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ABOUT THE SELLER
SELLER-USER-NAME LisaRaes
3D Model formats FBX, OBJ, BLENDER, TEXTURES, Materials
3D Model details VR / AR / Low-poly, Textures, Materials, UV Mapping, Scale transformations
Triangles 25.2k
Vertices 12.7k
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