Spaceship M23

spaceship m23.thumb

My new training project in Maya to learn modeling tools, UV unfolding and application of materials and textures via hypershade.For the textures, I used Substance Painter’s baking tool to calculate: Normal – World space normal – Ambient occlusion – curavature – ThricknessThe spaceship is made up of 3 shaders including: Albedo – occlusion – normalmap – metalness – roughness – emissive

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ABOUT THE SELLER
SELLER-USER-NAME carlito69 (charles coureau)
3D Model formats FBX, OBJ, BLENDER, TEXTURES, Materials
3D Model details VR / AR / Low-poly, Textures, Materials, UV Mapping, Scale transformations
Triangles 21.6k
Vertices 11.8k
Category ,
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