My new training project in Maya to learn modeling tools, UV unfolding and application of materials and textures via hypershade.For the textures, I used Substance Painter’s baking tool to calculate: Normal – World space normal – Ambient occlusion – curavature – ThricknessThe spaceship is made up of 3 shaders including: Albedo – occlusion – normalmap – metalness – roughness – emissive
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| ABOUT THE SELLER |
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| SELLER-USER-NAME | carlito69 (charles coureau) |
| 3D Model formats | FBX, OBJ, BLENDER, TEXTURES, Materials |
| 3D Model details | VR / AR / Low-poly, Textures, Materials, UV Mapping, Scale transformations |
| Triangles | 21.6k |
| Vertices | 11.8k |
| Category | Cars & Vehicles, Science & Technology |
| Tags | illustrator, maya, pbr-texturing, photoshop, scifi, spaceship, substancepainter |