Robot Pigeon “Pavel”

A mechanical mid poly model of a pigeon that I made based on a sculpture by Igor Verny.In this work, I paid attention to creating a high-quality topology with the correct edge flow. The model has two modes of use: 1. Mid Poly – 26k triangles [all chamfers are made using bevel, not a normal map]; 2. Subdivision – the same model, but using the Subdivision Surface modifier [in this case, the model will become highly polygonal, about 410k triangles]Resolution of pigeon textures: 4k. Resolution of “branch” textures: 2k.

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ABOUT THE SELLER
SELLER-USER-NAME MAR.COS.
3D Model formats FBX, OBJ, BLENDER, TEXTURES, Materials
3D Model details VR / AR / Low-poly, Textures, Materials, UV Mapping, Scale transformations
Triangles 26.2k
Vertices 15k
Category ,
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