A mechanical mid poly model of a pigeon that I made based on a sculpture by Igor Verny.In this work, I paid attention to creating a high-quality topology with the correct edge flow. The model has two modes of use: 1. Mid Poly – 26k triangles [all chamfers are made using bevel, not a normal map]; 2. Subdivision – the same model, but using the Subdivision Surface modifier [in this case, the model will become highly polygonal, about 410k triangles]Resolution of pigeon textures: 4k. Resolution of “branch” textures: 2k.
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| ABOUT THE SELLER |
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| SELLER-USER-NAME | MAR.COS. |
| 3D Model formats | FBX, OBJ, BLENDER, TEXTURES, Materials |
| 3D Model details | VR / AR / Low-poly, Textures, Materials, UV Mapping, Scale transformations |
| Triangles | 26.2k |
| Vertices | 15k |
| Category | Animals & Pets, Characters & Creatures |
| Tags | bird, blender, dove, gold, mechanical, midpoly, pbr, pigeon, robot, robotic, sculpture, steampunk, subdivision, substancepainter, topology |