House InteriorThis is a set I helped create for a mobile game title. I handled the optimization for, and implementation into Unity 3D. The model is entirely self lit using a single light map on itβs secondary UV channel.Tasks preformed include geometry reduction/optimization, lighting mapping, and custom shader work for Unity 3D. Original model and diffuse maps were created by John Dyer and Skyler Greencorn.Enjoy!ModelPolygons: 88,606Vertices: 54,208Texture MapsDiffuse x66 (multiple resolutions) on UV0Lightmap x1 (2048×2048) on UV1Tools UsedAutodesk MayaAutodesk Bonus ToolsCinema 4DPhotoshop
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| ABOUT THE SELLER |
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| SELLER-USER-NAME | Liam Broughm |
| 3D Model formats | FBX, OBJ, BLENDER, TEXTURES, Materials |
| 3D Model details | VR / AR / Low-poly, Textures, Materials, UV Mapping, Scale transformations |
| Triangles | 88.6k |
| Vertices | 54.1k |
| Category | Architecture, Places & Travel |
| Tags | bathroom, bedroom, bedrooms, cinema4d, game, grunge, interior, kitchen, lightmap, livingroom, lowpoly, maya, mobile, mobilegames, photoshop, room, rooms, set, vr |